

Now, of course, MMORPGs have that whole sunk cost fallacy going for them, so it is hard to compete… but I am literally replaying old content in WoW Classic and was doing so during the EVE Online move op I wrote about yesterday… my time played in EVE is always under counted because I spend so much of it tabbed out and doing something else… so clearly I could have found time for Diablo, but just didn’t.Īll of which got me to question whether or not I even like Diablo anymore? Is it going the way of TorilMUD or EverQuest for me, a game that had a long past happy state that I am never going to relive, so it just exists as a reference point for posts about video game nostalgia and the good old days and whatever it is I have gotten up to here for the last sixteen or so years. But I was not particularly enthused and I spent most of the rest of the weekend’s video game time playing WoW Classic and EVE Online. Well, I did play a little bit of Diablo III on Friday evening, getting myself along to the end of Act I with my Season 28 character, yet another barbarian. I was, after all, getting over a cold this past weekend, which was a perfect excuse to do nothing but sit around and play video games. Reports go on to note that players in countries where Diablo Immortal will not be released can still download the game from other regions, but may face bans in the future.įor more gaming news, play as Family Guy, American Dad and King of the Hill characters in Warped Kart Racers.You would think, having put up such a post… and having been effusive about the series on multiple occasions, that I might have spent some time over the weekend… you know… actually playing some Diablo. Players face the incentive of spending more for a greater chance of achieving "good" items, based on randomized attributes. The gameplay mechanics behind Diablo Immortal focuses on stat-enhancing that can be obtained through the purchase of loot boxes with real-world currency.

In recent years, countries like Belgium and the Netherlands have established against loot boxes, banning the consumable virtual item through "gambling restrictions." With loot boxes set to be a major part of the free-to-play game, Blizzard has decided to simply not support its upcoming title in countries with anti-loot box laws. According to reports, Blizzard Entertainment will not be releasing Diablo Immortalin countries with loot box laws.
